October 9, 2005 04:14 PM
I have the Battle Pods software assembled into a semi-playable state (although still far from complete). I had Karen sit down to play the first game with me this weekend. Her first impression is that the game is NOT FUN.
Sigh…
Karen thought the game was way too confusing. I think part of the problem is definitely the unfinished state of the interface, so I want to try to have that working better before I have anyone else try it. She also thought it was too hard to know what a good strategy is. I’m not too concerned about that. I mean, it’s hard to know what a good strategy for rock-paper-scissors will be too—you just kind of choose a strategy and see how it goes. I am a little worried that adding the pod-swapping element to the game (currently not implemented) will make the strategic component overly complicated. I guess there’s a reason there are only three choices in ro-sham-bo.
Also, I’m still having trouble figuring out the best method for pod recognition. I think I’m back to just closing switches through metal contacts, especially since there will only be 3 pods per player. So the main hurdle at this point is finding a good way to make solid electrical contact without having to futz too much with pod alignment or plugs or anything like that.
Project: Battle Pods | link
Build your own arcade machine.
Some cool interactive projects
This book changed my life.
A good book on game design.
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