Second Game

October 16, 2005 05:17 PM

Battle Cards In order to prove to everyone that my game would indeed be fun to play (a few people have expressed their scepticism) I decided to throw together a quick card-based version this weekend so that I could prove the merits of the gameplay before doing too much more programming.

Karen and I sat down to play the game this morning. It was immediately apparent to both of us that the game was NOT FUN.

I was optimistic at first that with a few tweaks to the rules and characters the game could be made better, but by the end I was convinced that the game was fundamentally flawed.

So I guess I’m starting over almost from scratch. I still want to keep the idea of the pods as an interface. I think that’s probably the best thing about what I’ve done so far. The game concept itself is completely up in the air at this point though…

Right now I’m thinking of a creature that you have to configure to complete certain tasks, or maybe a vehicle that needs to be equipped with certain powers to navigate obstacles in a race course.

Project: Battle Pods | link

Comments

Posted by: Devon

November 4, 2005 10:18 AM

In your game, what are the pods actually going to be used for besides choosing characters?

I still think adding a video-game-like human-reaction-time aspect to help decide the outcomes of skirmishes could make it more exciting and also give another dimension of meaning to holding/using a pod (which would function as a control).

Posted by: cadin [TypeKey Profile Page]

November 5, 2005 12:33 PM

The pods can be rearranged each round to position them for special attacks or set up better defenses. Also, special events in the game will allow you to swap a pod with your opponent or with a fresh, usused pod.

I think adding a reaction-time aspect would be nice too. I’d like to incorporate that into a future version (possibly for my senior show). For now I am going to have enough trouble getting the basics done, so I’m leaving it out for now.

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