Project: Inheritance

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Inheritance Pods

September 27, 2005 12:30 PM

After making the Battle Pods game I thought of combining the vending machine pods with the concept of inherited traits.

I’m picturing an installation where visitors can choose from a group of six or so pods (each containing a unique creature) and pair them up by placing two pods into the mating bays. Each creature will have a set of characteristics that can be passed on to their offspring (color, size, etc.). Some traits will be dominant and some recessive. When two pods are mated a third pod (the child) will tumble down a chute. The visitor can then choose to either keep their pod as a souvenir, or place it in the mating bay to create an entirely new creature.

The main problem with actually making this installation would be that I would have to create every possible permutation ahead of time and store them in the machine. So, it’s probably not possible.

Project: Inheritance | link | 0 Comments

Inheritance

September 24, 2005 05:18 PM

This is my ‘Bottom-Up’ idea:

The building block for this project would be the concept of genetic inheritance. When two objects are paired together they create a third object with new traits based on the recessive and dominate traits inherited from its ‘parents’. Data from third or fourth generation offspring could be output to create unique new objects.

Project: Inheritance | link | 0 Comments

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